What Once Was V0.19


 Devlog – Version 0.19 (Pre-Alpha)

 New Features

  • Creature Ambush Event: A screeching monster now dynamically spawns when the player enters the church, chases the player, and can kill them — but is restricted from re-entering the church.

  • Death Sequence System: Added full death sequence:

    • Creature plays custom attack animation.

    • "You Died" fades in dramatically.

    • A restart-from-last-checkpoint button appears.

 Player Systems

  • Health System Upgrade: Implemented EKG-style health bar with pulsing effect and dynamic color changes (green → orange → red) based on damage.

  • Healing & Damage Feedback: Players can now heal and take damage with real-time feedback on the health UI.

 Progression Mechanics

  • Checkpoint System: Fully working checkpoint trigger system. Progress is auto-saved when a checkpoint is activated, complete with visual feedback.

 Gate Interaction

  • Players can now:

    • Use a key to unlock and simultaneously open two gates.

    • Drop a third "lock" object to the ground with a dramatic bang.

    • Re-open or close both gates at will.

🧟 Next Focus

  • Begin sculpting first zombie enemy from base mesh in Blender.

  • Goal: A slow, weakened undead creature with early-game threat level.

Files

What Once Was Vo.19.zip 487 MB
2 days ago

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