What Once Was V0.19
Devlog – Version 0.19 (Pre-Alpha)
New Features
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Creature Ambush Event: A screeching monster now dynamically spawns when the player enters the church, chases the player, and can kill them — but is restricted from re-entering the church.
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Death Sequence System: Added full death sequence:
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Creature plays custom attack animation.
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"You Died" fades in dramatically.
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A restart-from-last-checkpoint button appears.
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Player Systems
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Health System Upgrade: Implemented EKG-style health bar with pulsing effect and dynamic color changes (green → orange → red) based on damage.
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Healing & Damage Feedback: Players can now heal and take damage with real-time feedback on the health UI.
Progression Mechanics
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Checkpoint System: Fully working checkpoint trigger system. Progress is auto-saved when a checkpoint is activated, complete with visual feedback.
Gate Interaction
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Players can now:
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Use a key to unlock and simultaneously open two gates.
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Drop a third "lock" object to the ground with a dramatic bang.
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Re-open or close both gates at will.
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🧟 Next Focus
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Begin sculpting first zombie enemy from base mesh in Blender.
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Goal: A slow, weakened undead creature with early-game threat level.
Files
Get What Once Was
What Once Was
In development, Big updates to come
Status | In development |
Author | Promo Wolf42 |
Tags | First-Person, Horror, Prototype, Singleplayer, Unity |
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